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Three games · one deck

How to play

Quest Match: match the icons, tell the story. Story Builder: five cards, one story, no losers. Beat Bedtime: play together and beat the Moon to bed.

Quest Match rules card

Quest Match

2–5 PLAYERS · 6+ · 15 MIN

Set up

Challenges face down, flip one. Shuffle the rest and deal 5 cards each. Dealt an Event? Shuffle it back. The youngest starts.

Can your crew do it?

Match every icon on the Challenge with up to 2 cards from your hand plus your stage. Your crew needs a Zirkie. Shout “Zirkuzia!” and tell it: WHO did it, WITH WHAT, WHERE. Keep the Challenge.

Can't yet?

Put 1 card face up on your stage, in front of you (max 3). Draw 1. Your stage helps you next time.

Wobbly is wild

Only Mischief Zirkies carry the wobbly. It covers any one icon. A wobbly on a Challenge needs a real wobbly.

Events!

Drew an Event? Read it out. It happens now. Draw again.

Winning

First to 3 Challenges. Finish the round so everyone gets the same turns: ties win together! Longer game: first to 5.

A turn, step by step

“Teach a Cloud to Juggle” needs wobbly, wobbly, clever. Oddessa (mischief) brings a wobbly. Sparkler (mischief) brings another. The Pocketful of Marbles on your stage is clever. Done!

“Oddessa and Sparkler taught the cloud to juggle with marbles at the Welcome Tent — right after Sparkler ate the practice cake.”

The ten icons

Good Zirkies have three solid icons. Mischief Zirkies have two, plus the wild wobbly.

Sparkly
Cuddly
Clever
Brave
Speedy
Strong
Fancy
Noisy
Tasty
Wobbly

Story Builder

1–6 PLAYERS · 4+ · 10 MIN

Deal 5

Everyone gets 5 cards. Flip a Challenge: that's the story.

One card, one sentence

Play a card and add a sentence that uses it.

Who? With what? Where?

The story needs a Zirkie, a Tactic and a Place.

Twists!

Events are twists everyone follows. Mischief means something goes wrong — in a good way.

The end

After 3 cards each, the youngest tells the ending. Everyone wins. Take a bow!

Beat Bedtime

PLAY TOGETHER · 1–5 PLAYERS · 5+ · 15 MIN

Play together

Cards face up. Talk it over. Put a button on the first step of the Moon track.

Quest Match rules…

…but with one shared stage in the middle that everyone can use.

Stuck?

Put 1 card in the middle for the next player, draw 1, and the Moon moves one step.

Beat bedtime!

Solve 6 Challenges before the Moon reaches bed. Everyone wins together!

Price surprise
Click-o-meter
Mushrooms
Mystery slot

Everyone starts at €29. Your game discount is worked out automatically from this visit. Max 20%.